(Some material adapted from "L'enfant
et les graphes" by Frédérique Papy; Georges Papy; Danielle Incolle)
1. 1. Name
game- everybody says their name and a silly or interesting thing about
themselves
Use
a toy microphone, or any other object (pencil, marker, etc.) to pass around the
room. The rule is, if you have the object, you can speak. If you don’t have the
object, you have to be silent. Kids are more enthusiastic to talk if they have
a pretend microphone, because they have the feeling that everyone is paying attention
to them, and that they are “announcing” something. The most common answer that
kids gave when they were asked for an interesting or silly fact about themselves
was an activity that they like. If the kids are shy, don’t worry! Almost all
little kids behave like this when it is their first class.
2. 2. Brothers
and Sisters Discussion- There are many kids on a playground- every dot
represents a person. How many girls are on the playground? (draw an oval with
many dots inside it)
Kids
get confused on this one, because they don’t have enough information to figure
out the number of girls on the playground, but they think that the teacher wants
an answer. They don’t know what to expect from the teacher yet, because it is
the first lesson, and most of the kids just start guessing about how many kids
there are. If the kids are not paying attention, ask them to count the total
number of kids on the playground.
3. 3. How
could we show pointing on the diagram (children point to sisters) Now, can you
figure out how many girls there are on the playground? (Add arrows to the
diagram).
The
kids figured out quickly, that to show pointing on the diagram, they had to use
arrows. At first, draw some simple arrows (one child points to the other), then
slowly increase the level of complexity (two children at each other), and then
have a very challenging part, where many kids point to one child on the
diagram, and that child points to someone else. The first time around, almost
all of the kids said that it was possible to find the number of girls on the
playground, because there were arrows pointing to them. Then, after I asked the
kids about the girls that didn’t have siblings, everyone changed their answers.
For the first few lessons, some of the kids might not answer a question not
because they don’t know the answer, but because they are shy. Encourage the
kids to share their thoughts and not to worry if they are correct or not.
4. 4. Can
you find the brothers? Explain. What about the boys that aren't brothers to
anyone?
At
the begging, the kids thought that if one child was pointing to another, it
meant that they were a brother, but very soon, they realized their mistake. Let
the kids think! Don’t rush them or tell them the answer right away! Later the
kids figured out that if one child was pointing to another, and that child wasn't pointing back, it meant that the child pointing was a brother. They also realized
that if two kids were pointing back and forth at each other it meant they were
both girls. Let kids come up to the board, and explain their ideas of which
dots are boys or girls, and how they figured it out. They understood that the
lonely dots could either be boys that aren't brothers to girls, or girls that aren't sisters to anyone.
5. 5. Add
different color arrows- children point to brothers now, and children point to
sisters - discuss with the class
If
it becomes too confusing and complicated for the kids, erase some of the
arrows. Let the kids draw some arrows by themselves. Drawing arrows is a
hands-on activity, and kids get less tired and bored if they do hands-on
things.
6. 6. Dragon
Nim- A dragon took 6
brothers and 6 sisters. One of the brothers wants to escape. The dragon
suggested a game: 6 blue and 6 red poker chips in two columns. The 13th
chip is a magic apple. Take up to 3 chips from each column in one turn. If you
take the poisoned apple, the dragon will eat you. Get a partner to play the
game with.
Kids
love it, and concentrate much more if there is a story tied on to the problem
or puzzle, even if the story makes no sense at all. Kids like it even more if
the story is silly. The kids really liked the game, but got tired pretty soon. Don’t
expect them to stay on task for too long, because they are very young! Any
variation of Nim is fine, and separating the poker chips into columns is
optional, and isn’t required to play the game. The poker chips can just be
lined up in a row instead of being separated into columns.
7. 7. What doesn't belong-
1.
Bird, bee, snail, airplane
2.
Big red square w/ hole, small red
square, big red triangle, big green square
Careful!
Don’t let kids start getting mad at each other because they don’t agree on
which object doesn't belong. At this age, kids can easily start fighting after
an argument. Give the kids a minute to think on their own about which object doesn't belong, and then discuss with the group. Frequently, kids will start
asking questions similar to “But which answer is correct, then?” Explain to the
kids that in many cases, there is more than one solution to a problem.
8. 8. Venn Diagram- butterfly, crow,
airplane, train, ship- use flashcards
Flashcards
can be used to make this a hands-on activity, but just drawing the objects on
the board will also work fine. To make Venn Diagrams with the flashcards, yarn
or string can be used to form a Venn diagram, and the flashcards can be put
inside it. An idea for the categories is things used for travel, and things
that fly. Let the kids think of their own categories, though. More interesting
ideas can come from the kids.
9. 9. Tangrams- cool down/ optional homework
Use tangram pieces (plastic
or paper) to give the kids to play with for a cool down at the end of the
class, or as an optional homework, if any of the kids want to do it.
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